Map five · Update 4

WhoVille

A snowed-in house full of presents. Three jobs run at once — find toys, carry them to the fireplace, turn on the trees — and the Grinch is working the same rooms you are.

Video: SCREAM AND RUN [ WHOVILLE ] : Saving Christmas from The Grinch!, by Peta Perjalanan. A full solo clear, from the spawn line to the badge.

Three jobs, any order

The moment the round starts, the corner of the screen lists all three at once:

Under them: Can Do In Any Order. The line on spawning is I ran out of magic.. But I need to save Christmas.

Presents run out

A present is a search, not a guaranteed toy. Both recordings hit the same handful of empty results, each with its own flavor line:

What the screen saysWhen
Nothing but wrapping paperwatch
Ribbon, tissue paper, no toywatch
Not a thing in itwatch
Empty. He has been through this onewatch
Someone beat me to this onewatch
Opened already! Of course it waswatch

Only one of those lines names a cause: the Grinch, who can search a present before you get to it. On the map that shows up as Looks like the Grinch got here first, seen again in the second recording at a different present: watch. The other two lines (Someone beat me to this one, Opened already! Of course it was) don’t say why — nothing on screen names a cause for either.

Toys have names

Finding one reads You Found the followed by a name, and the same names turn up in both recordings even though they were not the same server:

ToyFirst recordingSecond recording
AimlessEddy74s78s
konnorsh48s189s
TheBlazingZombie178s37s

That repetition across two separate recordings is why this reads as a fixed set of names rather than anything tied to who is in your server. Two more names turn up once each in the same recording — RapidRealityRJC, and one that renders as plain Player — so the list runs past the three above; how far past isn’t established. Carrying a toy prompts Use Magic To Teleport Toy To Your Sled; once it lands, A toy has been returned to safety - it is glowing on the map.

The exit is a sled, not a door

Five toys back, five trees lit, and the game skips straight to a finishing prompt rather than a gate or a fuse box:

A solo clear in the recording above takes just under eight minutes; a group of three in the second recording finished in under five, with the three job counters moving at the same time rather than one after another.

Two throwables, and a chase state

A throwable Chair is already in hand within the first couple of seconds of both recordings, prompt HOLD TO THROW. A second throwable shows up mid-run with its own cooldown timer, RECHARGING SNOWBALL; the store’s description for it is the only place that says what either one is for — freezing the monster or another player. Getting spotted switches the corner readout to a running speed number and • CHASED, the same state the other maps use, and lives count down the same way: 2 lives left, then One life left, then RETURN TO LOBBY / RESPAWN.

The badge

Both versions are counted live from Roblox:

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