WhoVille
A snowed-in house full of presents. Three jobs run at once — find toys, carry them to the fireplace, turn on the trees — and the Grinch is working the same rooms you are.
Three jobs, any order
The moment the round starts, the corner of the screen lists all three at once:
| Objective |
|---|
Search Presents And Find 5 Toys (0/5) |
Return Toys To The Fireplace (0/5) |
Turn On 5 Christmas Trees (0/5) |
Under them: Can Do In Any Order. The line on spawning is I ran out of magic.. But I need to save Christmas.
Presents run out
A present is a search, not a guaranteed toy. Both recordings hit the same handful of empty results, each with its own flavor line:
| What the screen says | When |
|---|---|
Nothing but wrapping paper | watch |
Ribbon, tissue paper, no toy | watch |
Not a thing in it | watch |
Empty. He has been through this one | watch |
Someone beat me to this one | watch |
Opened already! Of course it was | watch |
Only one of those lines names a cause: the Grinch, who can search a present before you get to it. On the map that shows up as Looks like the Grinch got here first, seen again in the second recording at a different present: watch. The other two lines (Someone beat me to this one, Opened already! Of course it was) don’t say why — nothing on screen names a cause for either.
Toys have names
Finding one reads You Found the followed by a name, and the same names turn up in both recordings even though they were not the same server:
That repetition across two separate recordings is why this reads as a fixed set of names rather than anything tied to who is in your server. Two more names turn up once each in the same recording — RapidRealityRJC, and one that renders as plain Player — so the list runs past the three above; how far past isn’t established. Carrying a toy prompts Use Magic To Teleport Toy To Your Sled; once it lands, A toy has been returned to safety - it is glowing on the map.
The exit is a sled, not a door
Five toys back, five trees lit, and the game skips straight to a finishing prompt rather than a gate or a fuse box:
| Step | What the screen says |
|---|---|
| All three jobs done | Head To Fire Place and Save Christmas |
| At the fireplace | Use Magic To Teleport You To The Sled And Save Christmas! |
| Done | Christmas is saved → Badge Awarded |
A solo clear in the recording above takes just under eight minutes; a group of three in the second recording finished in under five, with the three job counters moving at the same time rather than one after another.
Two throwables, and a chase state
A throwable Chair is already in hand within the first couple of seconds of both recordings, prompt HOLD TO THROW. A second throwable shows up mid-run with its own cooldown timer, RECHARGING SNOWBALL; the store’s description for it is the only place that says what either one is for — freezing the monster or another player. Getting spotted switches the corner readout to a running speed number and • CHASED, the same state the other maps use, and lives count down the same way: 2 lives left, then One life left, then RETURN TO LOBBY / RESPAWN.
The badge
Both versions are counted live from Roblox:
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