The Play Place
An indoor soft-play centre: foam mats, ball pits, tube slides and a dining area with chequered floors. The school’s habits mostly carry over, because the keys are back in backpacks. Two things are new, a screwdriver and the hunter.

What you are carrying out
Six things come out of the backpacks: the same five keys the school hides, and a screwdriver. Each one announces itself with a line at the bottom of the screen.
- White Key
You Found the WhiteKey - Yellow Key
You Found the YellowKey - Green Key
You Found the GreenKey - Pink Key
You Found the PinkKey - Red Key
You Found the RedKey - Screwdriver
You Found a Screwdriver
Search the backpacks, the way you did in the school
The map opens with the same instruction the school gives: “I need to find keys in these backpacks to escape.” Plenty of backpacks are empty and say You Found Nothing. In the recorded run they lay on the floor mats and on the tables in the dining area.
In the school the keys land in a different backpack every round, so a list of spots is guesswork there. That is covered on the keys page. Whether the Play Place shuffles them the same way has not been checked across rounds yet.
The screwdriver and the Gate Power Box
On a wall there is a box labelled Gate Power Box. With the screwdriver in hand, the prompt on it reads Panel / Unscrew. Source. What the box actually controls is not established, and it is not clear that every round needs it.
The door
The exit is a wooden door hung with coloured padlocks. A key opens the lock of its own colour, and the game says so as each one goes: The Yellow Lock opens, The Red Lock opens, You used the Pink Key, The Pink Lock opens. After the last lock the screen goes white and the round ends.
Ronald
The developers’ own store sells a pass called 2x Chance To Play As Ronald, created the same day the map opened and sitting next to the older passes for the Cat and Thomas. That is the only official name the monster has, and this wiki only uses names the developers have used. The pass matters in Hide And Seek, where one player is drawn as the monster; the VIP spawn commands in Free Roam still list only the Cat and Thomas.
How he hunts is not documented yet. Compare the other two once you have seen him move.
Who has escaped it
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Both badges were created the day before the map opened. Two more entries in the place list, Playpen and Maze, are tracked on what’s next. Every other badge is on the badge page, and the power switch is explained on No Power.