The Mines, step by step
Forget everything the school taught you about searching. This chapter is a production line, and the monster on it is Thomas.

- 1
Pick up a pickaxe
The chapter opens with tools rather than a search. Nothing here glows the way backpacks do in the school. Where the pickaxe turns up.
- 2
Mine coal
Work the seams for coal. How many pieces the furnace wants is the one number players disagree on — see the note below.
- 3
Feed the furnace
Carrying the coal to the furnace is what opens the gate. A player narrating it: “we need to take them to the furnace to open area two on this map.”
- 4
Cross into area two
The Mines has a second area. The school is a single one.
- 5
Collect six charges and a lighter
Explosives replace keys as the collection step. Place six charges, then use the lighter to set them off. Where the TNT and the lighter turn up.
- 6
Blow the wall
The wall is a pile of rocks where the rails end, under the Exit sign. There is no cutscene on the far side of it.
The Mines is the largest thing the developers have shipped since launch — see the update log for what came with it.