Mines · the first objective

Where is the pickaxe?

The Mines gives you one instruction and no map: find a pickaxe. Until you have one, the coal seams are just rock.

Video: SCREAM AND RUN [ MINES ] : Escaping Dark Thomas The Train!, by Peta Perjalanan. No commentary. It starts a few seconds before the pickaxe is picked up.

Look for a workbench

In the two runs linked below, the pickaxe lies on a workbench: a low bench with a pegboard behind it and blue storage bins on its shelves. In one run that bench stands in a room lined with blue-green metal cabinets, a few seconds from the start. In another it is a bench under a sheet-metal overhang near the rails, about a minute in.

So it is not always on the same bench. How many benches it can use is not settled: one player who has beaten the Mines guesses three, in their own words “There are three spots I believe that they appear here on the map.”

How you know you have it

Before

  • On screen: I need to find a pickaxe
  • Hotbar: Carry and Push

After

  • On screen: Now find coal
  • Hotbar: a Pickaxe slot joins the other two
  • Coal rocks now offer Mine the coal

If Thomas catches you while you carry it

According to that same player, dying does not lose the pickaxe: “when you die, it will stay there and you have to repick it up.” They also report coming back at the start rather than near the gate they had opened: “When you die, you're spawning way back over here rather than you spawn in the area that you open.” Treat both as one player’s report. The first would match the school, where whatever you carry drops where you fell.

What the game says after that

Once the pickaxe is in your hands, every step of the Mines chain announces itself at the bottom of the screen. These are the lines from the run in the video above; the name in the lighter line is whoever picked the lighter up.

StepWhat the screen says
Mine the coalMine the coalCoal ×1
Feed the furnacePut in coal7 more coal
The gateThe gate is open. Go.
Pick up a chargeTake the TNT
The lighterOmCilokOm has the lighter.
Place the charges2 of 6 charges placed
The wallAll the charges are set.The fuse is lit.The way out is open. Go.