Map four · Update 3

The Pizzeria

A dark pizza parlour with chequered floors and a clock that runs from 12 AM to 6 AM. Players in two recordings say there is more than one animatronic. The keys are gone. In their place: three fuses, a Power Box and a gate.

Video: SCREAM AND RUN [ PIZZERIA ] : Escaping The Walten Files! | Roblox | Walkthrough No Commentary, by Peta Perjalanan. One whole night, from the spawn room to the exit, with no commentary.

What the screen asks for

Two objectives sit in the top right corner from the first second, under a clock. Several uploaders put The Walten Files in their video titles. The experience’s place list also includes Walten Hide And Seek and Free Roam Walt alongside the map itself, which is listed as Pizzeria.

On screen at the startWhat it says
The clock and the two objectives12 AM · Find 3 Fuses (0/3) · Survive 6 AM
The hide prompt[H] hide
The line at the bottom on spawningI Need To Find A Way Out Of Here.
A camera switchCamera Control Enabled · Right click to toggle
The hotbarPush · Carry · Remote

A player narrating their run reads the same pair off the screen: “we got to find three fuses and survive till 6:00 a.m.”

Fuses and the Power Box

A fuse is picked up like a key was, from a prompt that reads Fuse above Take. Each one takes its own hotbar slot, unlike the TNT in the Mines, which stacks: in HorrorJackStar’s run the hotbar holds two separate Fuse slots, numbered four and five.

The place to spend them is the Power Box, a small grey panel on a wall beside a red mesh gate, with a prompt that reads Insert Fuse and a running count, Power Box (0/3) at first. Until the last one is in, walking up to the gate gives I Need 3 More To Open This Gate, then two, then one. The Peta Perjalanan run in the video above got the first two in within ten seconds of each other (one and two) and the third more than three minutes later.

Fuses can be looked for on the cameras, though not always found there. In UnoTwo’s group, asked what a fuse looked like, one player answered “It was flashing white.” Later, at a monitor: “I can’t find no fuses through the camera.” The prompt for a monitor is Monitor above Check Cameras.

The clock, and what six o’clock does

An in-game hour is about a minute. In The Cringe Kids’ recording the clock reads 1 AM at one minute and 3 AM at three, and six o’clock arrives at about the six-minute mark in all three full recordings: Peta Perjalanan at 350 seconds, The Cringe Kids at 361 and HorrorJackStar at 371.

At six the line Survive 6 AM is struck through and a banner reads Exit Is Now Open. That is not the end of the fuse objective, though. Two of the three recordings reached six with fuses still to insert. Once they reached the gate, both received the badge within seconds:

In every recording both objectives were struck through before the badge came, and no run shows anyone leaving with a fuse line still open. The exit itself is a bright white doorway; the screen fills with light and the badge line comes up over it.

One night, in order

The lines a whole run put on screen, from the Peta Perjalanan recording above. The seconds are where each one appears in that video.

MomentWhat the screen says
First fuse in reachFuse · Take
A door in the wayDoor · Open
First fuse into the Power BoxPower Box (0/3) · Insert Fuse · I Need 3 More To Open This Gate
One in, the counter movesFind 3 Fuses (1/3) · I Need 2 More To Open This Gate
Two inI Need 1 More To Open This Gate
A catch: the death screenRETURN TO LOBBY · RESPAWN
A monitor in a corridorMonitor · Check Cameras
A second catch, with a fuse in handYou Dropped The Fuse
Back at the box with the last fusePower Box (2/3) · Insert Fuse
The clock reaches sixExit Is Now Open
Out through the exitBadge Awarded

Doors, and what gets through them

Doors here are objects you work, not gaps you walk through. A door you can use is outlined in green, with a prompt that reads Door above Open. SuperBooZeus describes one opening slowly: “look at how slow it is to open the door, guys.”

What that means for your life is less settled. One player’s tip is a warning: “if you go under the door while it’s closing, it kills you.” In UnoTwo’s group, one player calls out that “He can go under the door.” These are the words of individual players and no recording shows both at once.

The hotbar has a Remote slot in every run seen. The store sells a Remote Pass described as “Allows You To Open And Slam Shut The Doors On The Pizzeria Map”. Whether the slot in the recordings needs that pass is not shown.

The animatronics

Players in two recordings describe more than one animatronic. UnoTwo’s group, seeing what they call a second one: “There’s more than one.” DonutExpansion, further into a run: “Dude, they’re everywhere.”

In Peta Perjalanan’s run a catch is a jump scare and costs one heart. At 1 AM the screen washes red around a close-up of an animatronic with two upright ears and a bow tie, the hearts go from four to three, and the death screen offers RETURN TO LOBBY or RESPAWN. A later catch in that run dropped the fuse the player was holding and put You Dropped The Fuse on the screen.

What the badge is called

Finishing awards You Escaped Pizzera. That spelling, with the second i missing, is the developers’ own, in the badge record and on the award line. There is also a no-power version, and both are counted live from Roblox:

Loading badge data…

The badge line on the exit run reads “You Escaped Pizzera”. Every other badge is on the badge page, and the power switch is explained on No Power.