Mines · the last objective

TNT and the lighter

The way out of the Mines is blocked by rocks. Six TNT charges go on them, and the lighter sets them off.

Video: SCREAM and RUN - Mines (Thomas the Train) - Full Walkthrough - Roblox, by The Cringe Kids. It starts a few seconds before a TNT and the lighter come off the same desk.

Where the TNT turns up

A player narrating their run sets out the job: “we need to find six TNT sticks along with a lighter to blow out the wall and get to the exit.” A moment later: “They spawn on tables.” In the runs below the TNT sat on desks, and the same three desks came up in more than one run:

DeskRuns that took TNT from it
The desk in front of an old terminal with a glowing orange screen and a keypadRun 1, Run 3, Run 2
A dark desk in a corner beside a white chest of drawers, with an orange box on the cabinet next to itRun 1, Run 3
A desk under the wall-mounted cabinets, near the lockersRun 2, Run 3, Run 4

Take every stick you find. They stack in one hotbar slot: the player in Run 2 was carrying TNT ×3, and the player in Run 4 went from TNT ×1 to TNT ×5 in under half a minute. One player, in a separate group’s recording: “I have like eight pieces of TNT”.

Not everything that looks like dynamite is. One narrated recording, stopping at a prop: “It literally looks just like dynamite, but it’s not dynamite.” If walking up to it does not bring up Take the TNT, it is scenery.

The lighter

Its pickup is announced to the group. In Run 1 a teammate took it, and the Run 1 player’s screen showed HalloweeniteOfficial has the lighter. It does not always sit on a desk. A separate recording: “So, the lighter is in the ground.”

RunWhere the lighter lay
Run 5On the floor in front of a tall shelf unit with two drawers, with a row of small green lights just behind it.
Run 4The same kind of spot: the floor in front of a shelf unit with two drawers, green lights behind, lockers off to the right.
Run 3On the terminal desk, right beside a TNT.

Setting the charges

The rocks block the tunnel where the rails end, under a green Exit sign. With TNT in hand the prompt there is Place TNT, and the sticks you place stay visible on the rocks. The count belongs to the whole group: the first count on the Run 1 player’s screen was already 4 of 6 charges placed.

StepWhat the screen says
At the rocks, no TNT yetI need to find some TNT to destroy these rocks.
Picking one upTake the TNT → TNT ×1
Picking up the lighterTake the lighter → OmCilokOm has the lighter.
At the rocks, holding TNTPlace TNT → 4 of 6 charges placed
A spot that already has oneThere is already a charge here
The sixth chargeAll the charges are set. → Light the TNT
LitThe fuse is lit. → I should back up
About four seconds laterThe way is clear. → The way out is open. Go.

The name in the lighter line is whoever picked it up. Charges stay placed through a death: the player in Run 2 had 2 of 6 charges placed before Thomas caught them, and the next charge they set came up as 3 of 6 charges placed.

If Thomas catches you with the lighter

It stays where you fell. Thomas caught the Run 2 player carrying the lighter and their coal. Both slots were gone from the hotbar after the respawn, and both came back at once, with COAL ×5, when they ran back to the patch of floor by the lockers where it happened.

The narrated recording quoted earlier about the dynamite prop: “Look at my little lighter right there. Just floating right at the exit.” A minute later, heading back for it: “My lighter is right here on this train track somewhere. I died like right here”. And in that same separate group’s recording as before: “I died with the lighter like a hooligan.”