Where is the screwdriver?
Five keys and a screwdriver come out of the Play Place backpacks. The keys go in the locks; the screwdriver has to be in your hand when you open the Gate Power Box.
Search the backpacks
In all three full runs below the screwdriver came out of a backpack, exactly like the keys, and announced itself the same way. The three runs found it in two different places:
| Run | Where it came out |
|---|---|
| Vitinnn | A backpack on the foam mats, beside a long green padded bench. |
| WynShyn | A backpack on the foam mats, beside a long green padded bench, with coloured tube rings on the wall behind it. |
| Peta Perjalanan | A backpack on the blue padded floor inside the netted climbing frame. |
So the bench corner is worth a look, but it is not a fixed spot: the third run found it in the climbing frame instead. Open every backpack you pass while you look for the keys; most of them say You Found Nothing.
How you know you have it
Before
- Hotbar:
Carry,Pushand whatever keys you hold - Backpacks:
You Found Nothing, or a key
After
- On screen:
You Found a Screwdriver - Hotbar: a new
ScrewDriverslot
Hold it, then open the Gate Power Box
The box it is for sits low on a wall in a dark corner of the soft-play centre: a small grey panel with red, yellow and blue pipes running into it, labelled Gate Power Box.
Carrying the screwdriver is not enough. In WynShyn’s run it was already in the hotbar, but no slot was selected, and the box answered as if they had never found it. Once the screwdriver slot was selected, the same box offered Unscrew. If you get the first line, press the screwdriver’s number and try again.
| Step, in WynShyn’s run | What the screen says |
|---|---|
| Nothing in your hand | I need to find a screw driver |
| Screwdriver selected | Panel → Unscrew |
| While you work it | Jump |
| Pink lock | The Pink Lock opens |
| Red lock | The Red Lock opens |
| Green lock | The Green Lock opens |
| White lock | The White Lock opens |
| The last one | The last lock gives. The door is open. |
The panel does not come off in one press: the Jump ring keeps popping up while you work it, and Vitinnn’s run shows the same Panel / Unscrew prompt with the screwdriver in hand. In WynShyn’s run the lights across the map go down as the panel comes off, and the coloured locks on the exit door then open one after another as the keys go in.